This historic moment marks the start of Pixeville, my latest programming project. Inspired by Shamus Young’s Pixel City, I have decided to try and create a procedurally generated city in an isometric pixel art style.
Having grown up loving classic isometric games such as Rollercoaster Tycoon and Transport Tycoon (see below, now available from the open source project OpenTTD), it seems the perfect challenge. The aims of the project are to have a arbitrarily large city generated at random, along with random textures and detail, and possibly eventually basic animation. As with all such projects, it will probably get turned into a screensaver eventually, but that is a long way off.
I’m writing the app in Java for the time being (as that’s what I know best) but I am considering a C++ port eventually for the screensaver etc. You can keep track of developments on my Google Code project page.